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Virtual reality

Book Cover
Publisher:
Varies, see individual formats and editions
Pub. Date:
2019
Language:
English
Description
A comprehensive overview of developments in augmented reality, virtual reality, and mixed reality--and how they could affect every part of our lives. After years of hype, extended reality--augmented reality (AR), virtual reality (VR), and mixed reality (MR)--has entered the mainstream. Commercially available, relatively inexpensive VR headsets transport wearers to other realities--fantasy worlds, faraway countries, sporting events--in ways that even the most ultra-high-definition screen cannot. AR glasses receive data in visual and auditory forms that are more useful than any laptop or smartphone can deliver. Immersive MR environments blend physical and virtual reality to create a new reality. In this volume in the MIT Press Essential Knowledge series, technology writer Samuel Greengard offers an accessible overview of developments in extended reality, explaining the technology, considering the social and psychological ramifications, and discussing possible future directions.Greengard describes the history and technological development of augmented and virtual realities, including the latest research in the field, and surveys the various shapes and forms of VR, AR, and MR, including head-mounted displays, mobile systems, and goggles. He examines the way these technologies are shaping and reshaping some professions and industries, and explores how extended reality affects psychology, morality, law, and social constructs. It's not a question of whether extended reality will become a standard part of our world, he argues, but how, when, and where these technologies will take hold. Will extended reality help create a better world? Will it benefit society as a whole? Or will it merely provide financial windfalls for a select few? Greengard's account equips us to ask the right questions about a transformative technology.--
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ISBN:
9780262537520
9781469074467
9780262354691
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Grouping Information

Grouped Work ID7c161afb-40e9-2501-d93f-05486671233f
Grouping Titlevirtual reality
Grouping Authorsamuel greengard
Grouping Categorybook
Grouping LanguageEnglish (eng)
Last Grouping Update2024-03-03 09:54:10AM
Last Indexed2024-04-25 20:55:24PM

Solr Fields

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Cohen, Steven Jay
author
Greengard, Samuel
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Cohen, Steven Jay
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hoopla digital
author_display
Greengard, Samuel
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CMC Quigley
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CMC Quigley Library
display_description
A comprehensive overview of developments in augmented reality, virtual reality, and mixed reality--and how they could affect every part of our lives. After years of hype, extended reality--augmented reality (AR), virtual reality (VR), and mixed reality (MR)--has entered the mainstream. Commercially available, relatively inexpensive VR headsets transport wearers to other realities--fantasy worlds, faraway countries, sporting events--in ways that even the most ultra-high-definition screen cannot. AR glasses receive data in visual and auditory forms that are more useful than any laptop or smartphone can deliver. Immersive MR environments blend physical and virtual reality to create a new reality. In this volume in the MIT Press Essential Knowledge series, technology writer Samuel Greengard offers an accessible overview of developments in extended reality, explaining the technology, considering the social and psychological ramifications, and discussing possible future directions.Greengard describes the history and technological development of augmented and virtual realities, including the latest research in the field, and surveys the various shapes and forms of VR, AR, and MR, including head-mounted displays, mobile systems, and goggles. He examines the way these technologies are shaping and reshaping some professions and industries, and explores how extended reality affects psychology, morality, law, and social constructs. It's not a question of whether extended reality will become a standard part of our world, he argues, but how, when, and where these technologies will take hold. Will extended reality help create a better world? Will it benefit society as a whole? Or will it merely provide financial windfalls for a select few? Greengard's account equips us to ask the right questions about a transformative technology.--
format_category_cmc
Audio Books
Books
eBook
format_cmc
Book
eAudiobook
eBook
id
7c161afb-40e9-2501-d93f-05486671233f
isbn
9780262354691
9780262537520
9781469074467
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Book
last_indexed
2024-04-26T02:55:24.588Z
lexile_score
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literary_form
Non Fiction
literary_form_full
Non Fiction
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owning_library_cmc
Colorado Mountain College
owning_location_cmc
CMC Quigley
primary_isbn
9780262537520
publishDate
2019
publisher
Ascent Audio
The MIT Press
recordtype
grouped_work
series
MIT Press essential knowledge
series_with_volume
MIT Press essential knowledge|
subject_facet
Computer Technology
Computers
Electronic books
Nonfiction
Popular works
Science
Virtual reality
Virtual reality -- Popular works
title_display
Virtual reality
title_full
Virtual Reality [electronic resource] / Samuel Greengard
Virtual reality / Samuel Greengard
Virtual reality [electronic resource]. Samuel Greengard
title_short
Virtual reality
topic_facet
Computer Technology
Computers
Nonfiction
Science
Virtual reality

Solr Details Tables

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ils:.b60610050BookBooksEnglishThe MIT Press2019343 pages 18 cm.
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overdrivecmc:ODN0004918162eBookeBookEnglish20191 online resource
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scoping_details_cmc

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overdrivecmc:ODN0004857275ODN0004857275Available OnlineAvailable Onlinefalsetruefalsefalsefalsefalse