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Virtual Reality
(eAudiobook)

Book Cover
Contributors:
Published:
[United States] : Ascent Audio, 2019.
Format:
eAudiobook
Edition:
Unabridged.
Content Description:
1 online resource (1 audio file (5hr., 45 min.)) : digital.
Status:
Description

A comprehensive overview of developments in augmented reality, virtual reality, and mixed reality-and how they could affect every part of our lives. After years of hype, extended reality-augmented reality (AR), virtual reality (VR), and mixed reality (MR)-has entered the mainstream. Commercially available, relatively inexpensive VR headsets transport wearers to other realities-fantasy worlds, faraway countries, sporting events-in ways that even the most ultra-high-definition screen cannot. AR glasses receive data in visual and auditory forms that are more useful than any laptop or smartphone can deliver. Immersive MR environments blend physical and virtual reality to create a new reality. In this volume in the MIT Press Essential Knowledge series, technology writer Samuel Greengard offers an accessible overview of developments in extended reality, explaining the technology, considering the social and psychological ramifications, and discussing possible future directions. Greengard describes the history and technological development of augmented and virtual realities, including the latest research in the field, and surveys the various shapes and forms of VR, AR, and MR, including head-mounted displays, mobile systems, and goggles. He examines the way these technologies are shaping and reshaping some professions and industries, and explores how extended reality affects psychology, morality, law, and social constructs. It's not a question of whether extended reality will become a standard part of our world, he argues, but how, when, and where these technologies will take hold. Will extended reality help create a better world? Will it benefit society as a whole? Or will it merely provide financial windfalls for a select few? Greengard's account equips us to ask the right questions about a transformative technology.

Also in This Series
Citations
APA Citation (style guide)

Greengard, S., & Cohen, S. J. (2019). Virtual Reality. Unabridged. [United States], Ascent Audio.

Chicago / Turabian - Author Date Citation (style guide)

Greengard, Samuel and Steven Jay, Cohen. 2019. Virtual Reality. [United States], Ascent Audio.

Chicago / Turabian - Humanities Citation (style guide)

Greengard, Samuel and Steven Jay, Cohen, Virtual Reality. [United States], Ascent Audio, 2019.

MLA Citation (style guide)

Greengard, Samuel, and Steven Jay Cohen. Virtual Reality. Unabridged. [United States], Ascent Audio, 2019.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
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More Details
Language:
English
ISBN:
9781469074467, 146907446X

Notes

Restrictions on Access
Instant title available through hoopla.
Participants/Performers
Read by Steven Jay Cohen.
Description
A comprehensive overview of developments in augmented reality, virtual reality, and mixed reality-and how they could affect every part of our lives. After years of hype, extended reality-augmented reality (AR), virtual reality (VR), and mixed reality (MR)-has entered the mainstream. Commercially available, relatively inexpensive VR headsets transport wearers to other realities-fantasy worlds, faraway countries, sporting events-in ways that even the most ultra-high-definition screen cannot. AR glasses receive data in visual and auditory forms that are more useful than any laptop or smartphone can deliver. Immersive MR environments blend physical and virtual reality to create a new reality. In this volume in the MIT Press Essential Knowledge series, technology writer Samuel Greengard offers an accessible overview of developments in extended reality, explaining the technology, considering the social and psychological ramifications, and discussing possible future directions. Greengard describes the history and technological development of augmented and virtual realities, including the latest research in the field, and surveys the various shapes and forms of VR, AR, and MR, including head-mounted displays, mobile systems, and goggles. He examines the way these technologies are shaping and reshaping some professions and industries, and explores how extended reality affects psychology, morality, law, and social constructs. It's not a question of whether extended reality will become a standard part of our world, he argues, but how, when, and where these technologies will take hold. Will extended reality help create a better world? Will it benefit society as a whole? Or will it merely provide financial windfalls for a select few? Greengard's account equips us to ask the right questions about a transformative technology.
System Details
Mode of access: World Wide Web.
Staff View
Grouped Work ID:
7c161afb-40e9-2501-d93f-05486671233f
Go To GroupedWork

Hoopla Extract Information

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Record Information

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Last Grouped Work Modification TimeMar 03, 2024 09:54:10 AM

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