Video games
(Book)
Contributors:
NoveList Series:
Published:
Detroit : Greenhaven Press, [2010].
Format:
Book
Physical Desc:
240 pages : illustrations ; 24 cm.
Status:
CMC Steamboat Campus
GV 1469.3 .V526 2010
Description
Collects essays that offer varying perspectives on issues related to video games, including what impact they have on children and teens, how they affect society, whether or not they promote violence, and how they should be regulated.
Copies
Location
Call Number
Status
Last Check-In
CMC Steamboat Campus
GV 1469.3 .V526 2010
On Shelf
Oct 4, 2010
Citations
APA Citation (style guide)
Willis, L. (2010). Video games. Detroit, Greenhaven Press.
Chicago / Turabian - Author Date Citation (style guide)Willis, Laurie. 2010. Video Games. Detroit, Greenhaven Press.
Chicago / Turabian - Humanities Citation (style guide)Willis, Laurie, Video Games. Detroit, Greenhaven Press, 2010.
MLA Citation (style guide)Willis, Laurie. Video Games. Detroit, Greenhaven Press, 2010.
Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
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Subjects
LC Subjects
More Details
Language:
Unknown
ISBN:
9780737745108, 9780737745115, 073774510X, 0737745118
Notes
Bibliography
Includes bibliographical references and index.
Description
Collects essays that offer varying perspectives on issues related to video games, including what impact they have on children and teens, how they affect society, whether or not they promote violence, and how they should be regulated.
Staff View
Grouped Work ID:
8e44b48b-590e-b190-3cec-5bd1df353ffa
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Record Information
Last Sierra Extract Time | Jan 05, 2025 10:19:23 AM |
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Last File Modification Time | Jan 05, 2025 10:19:44 AM |
Last Grouped Work Modification Time | Jan 05, 2025 10:19:30 AM |
MARC Record
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490 | 1 | |a Opposing viewpoints series | |
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a pt. 1. What effect do video games have on children and teens? -- Video games help children learn / Marc Prensky -- Playing video games causes poor grades / Philip A. Chan and Terry Rabinowitz -- Video gaming is a waste of time / Olivia Bruner and Kurt Bruner -- Video games help children learn time management skills / Henry Jenkins -- Addiction to video gaming is a problem / Jennifer Seter Wagner -- The addictive qualities of video games are not a problem / Steven Johnson -- Video gaming increases the risk of obesity / Martin J. Atherton and James A. Metcalf -- Video games can enhance sports performance and motivation / Elisabeth Hayes and Lauren Silberman -- pt. 2. How do video games affect society? -- Video games promote racism / David Leonard -- Video games can teach social tolerance / Gonzalo Frasca -- More computer game designs should appeal to women / Elizabeth Sweedyk and Marianne de Laet -- Video games transcend gender roles / John C. Beck and Mitchell Wade -- Video games are bad for you / Jenny McCartney -- Video games are good for your soul / James Paul Gee -- pt. 3. What is the impact of violence in video games? -- Violent video games cause aggression / Craig A. Anderson -- Violent video games do not cause aggression / David Kushner -- Video games should not teach war / Dan Costa -- Video games are good training tools for the military / Grace Jean -- Violence in video games reduces violence in the real world / Charles Herold -- Video games are not responsible for people's violent actions / Christopher J. Ferguson -- pt. 4. How should video games be regulated? -- Legislation should regulate video game use / Hillary Rodham Clinton -- Video game ratings should be revised for clarity and accountability / James Paterson -- Video game ratings are often inaccurate / Kimberly M. Thompson, Karen Tepichin, and Kevin Haninger -- Video games should not be regulated by legislation / Gregory Kenyota. | |
520 | |a Collects essays that offer varying perspectives on issues related to video games, including what impact they have on children and teens, how they affect society, whether or not they promote violence, and how they should be regulated. | ||
650 | 0 | |a Video games |x Social aspects. |0 https://id.loc.gov/authorities/subjects/sh2010117816 | |
700 | 1 | |a Willis, Laurie. |0 https://id.loc.gov/authorities/names/n2006067096 | |
830 | 0 | |a Opposing viewpoints series (Unnumbered) |0 https://id.loc.gov/authorities/names/n83729248 | |
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