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Everything bad is good for you: how today's popular culture is actually making us smarter
(Book)

Book Cover
Published:
New York : Riverhead Books, 2005.
Format:
Book
Physical Desc:
xiv, 238 pages : illustrations ; 22 cm
Status:
CMC Quigley Library
HM621 .J64 2005

Description

The $10 billion video gaming industry is now the second-largest segment of the entertainment industry in the United States, outstripping film and far surpassing books. Reality television shows featuring silicone-stuffed CEO wannabes and bug-eating adrenaline junkies dominate the ratings. But prominent social and cultural critic Steven Johnson argues that our popular culture has never been smarter. Drawing from fields as diverse as neuroscience, economics, and literary theory, the author argues that the junk culture we're so eager to dismiss is in fact making us more intelligent. A video game will never be a book nor should it aspire to be-and, in fact, video games, from Tetris to the Sims to Grand Theft Auto, have been shown to raise IQ scores and develop cognitive abilities that can't be learned from books. Likewise, successful television, when examined closely and taken seriously, reveals surprising narrative sophistication and intellectual demands. This book is a hopeful and spirited account of contemporary culture. The author demonstrates that our culture is not declining but changing-in exciting and stimulating ways we'd do well to understand. The glow of the video game or television screen will never be regarded the same way again.

Also in This Series

Copies

Location
Call Number
Status
Last Check-In
CMC Quigley Library
HM621 .J64 2005
On Shelf
Mar 14, 2006
Location
Call Number
Status
Last Check-In
ASU Main (3rd floor)
HM621 .J64 2005
On Shelf
Dec 14, 2018

Citations

APA Citation (style guide)

Johnson, S. (2005). Everything bad is good for you: how today's popular culture is actually making us smarter. New York, Riverhead Books.

Chicago / Turabian - Author Date Citation (style guide)

Johnson, Steven, 1968-. 2005. Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter. New York, Riverhead Books.

Chicago / Turabian - Humanities Citation (style guide)

Johnson, Steven, 1968-, Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter. New York, Riverhead Books, 2005.

MLA Citation (style guide)

Johnson, Steven. Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter. New York, Riverhead Books, 2005.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.

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More Details

Language:
English
ISBN:
1573223077, 9781573223072

Notes

Bibliography
Includes bibliographical references (pages 211-234).
Description
The $10 billion video gaming industry is now the second-largest segment of the entertainment industry in the United States, outstripping film and far surpassing books. Reality television shows featuring silicone-stuffed CEO wannabes and bug-eating adrenaline junkies dominate the ratings. But prominent social and cultural critic Steven Johnson argues that our popular culture has never been smarter. Drawing from fields as diverse as neuroscience, economics, and literary theory, the author argues that the junk culture we're so eager to dismiss is in fact making us more intelligent. A video game will never be a book nor should it aspire to be-and, in fact, video games, from Tetris to the Sims to Grand Theft Auto, have been shown to raise IQ scores and develop cognitive abilities that can't be learned from books. Likewise, successful television, when examined closely and taken seriously, reveals surprising narrative sophistication and intellectual demands. This book is a hopeful and spirited account of contemporary culture. The author demonstrates that our culture is not declining but changing-in exciting and stimulating ways we'd do well to understand. The glow of the video game or television screen will never be regarded the same way again.

Staff View

Grouped Work ID:
50075d39-029c-f6f7-870c-82096f71c65b
Go To Grouped Work

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Record Information

Last Sierra Extract TimeOct 12, 2024 06:26:30 AM
Last File Modification TimeOct 12, 2024 06:26:54 AM
Last Grouped Work Modification TimeOct 28, 2024 06:46:09 PM

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