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Violent video games and society

Book Cover
Publisher:
Greenhaven Publishing
Publication Date:
[2018]
Edition:
First edition
Language:
English

Description

The video game industry is big business, and with the improvement of Virtual Reality technology, video games will only become more realistic and immersive. Fears abound that they drive their players to commit violent acts. While many people believe the games desensitize kids to violence, others argue that there has been no scientific connection between aggressive behavior and video games. Is immersion in violent video games a bridge to committing real-life acts of violence, demeaning women, and bullying? Or can video games actually help troubled kids, by providing them with a safe outlet for their aggression and a way to work out their frustrations?

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Contributors:
ISBN:
9781534500723
9781534500556

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Grouping Information

Grouped Work IDf6fe5f31-98f7-5f05-432f-9b03c42c96d3
Grouping Titleviolent video games and society
Grouping Authorgloria g adams
Grouping Categorybook
Grouping LanguageEnglish (eng)
Last Grouping Update2024-12-27 17:34:11PM
Last Indexed2025-01-14 23:30:18PM

Solr Fields

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Adams, Gloria G.
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Adams, Gloria G
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CMC Quigley
CMC Steamboat Campus
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CMC Quigley Library
CMC Steamboat Campus
display_description
The video game industry is big business, and with the improvement of Virtual Reality technology, video games will only become more realistic and immersive. Fears abound that they drive their players to commit violent acts. While many people believe the games desensitize kids to violence, others argue that there has been no scientific connection between aggressive behavior and video games. Is immersion in violent video games a bridge to committing real-life acts of violence, demeaning women, and bullying? Or can video games actually help troubled kids, by providing them with a safe outlet for their aggression and a way to work out their frustrations?
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Non Fiction
local_callnumber_cmc
GV 1469.34 .V56 2017
GV1469.34 .V56 2017
owning_library_cmc
Colorado Mountain College
owning_location_cmc
CMC Quigley
CMC Steamboat Campus
primary_isbn
9781534500723
publishDate
2018
publisher
Greenhaven Publishing
recordtype
grouped_work
series
Opposing viewpoints
series_with_volume
Opposing viewpoints|
subject_facet
Video games -- Social aspects
Violence in video games
title_display
Violent video games and society
title_full
Violent video games and society / Gloria G. Adams, book editor
title_short
Violent video games and society
topic_facet
Social aspects
Video games
Violence in video games

Solr Details Tables

item_details

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ils:.b56569658.i113547729CMC Quigley LibraryGV1469.34 .V56 20171falsefalseOn ShelfSep 11, 2019cmg
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record_details

Bib IdFormatFormat CategoryEditionLanguagePublisherPublication DatePhysical DescriptionAbridged
ils:.b56569658BookBooksFirst editionEnglishGreenhaven Publishing[2018]190 pages ; 23 cm.

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